Danilo M. Baylen

Graduate ePortfolio

Artifacts ~ Computers in Education

Welcome to artifacts related to teaching and learning with technology. After four years of teaching undergraduate courses on media literacy and technology integration applications, I achieved a level of comfort and confidence on what I know about this content area.

This level of knowledge and skills allowed me to pursue some experimentation on various instructional approaches given the diverse backgrounds of my students.

Introduction to Computers in Education
Curriculum Development

The focus for this course has changed over the years. I remember the early years of teaching where I tend to teach by the book literally. Now, I do more hands-on activities that allow students to "play" with the software applications in order to create instructional materials for their future classrooms. Further, I divided bigger projects into manageable chunks. This strategy helps students avoid from getting overwhelmed and build from prior knowledge and skills.


My own development can be attributed to exposures and experiences I had with the National Writing Project in the last four years. The education I had through institutes, conferences and special events were invaluable in acquiring knowledge and skills not only of using current and emerging technologies but also in integrating them to the curriculum.

Core Propositions: 1, 2, 3, 4
Florida EAPs: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12


eBook Experiences
Instructional Strategy


Undergraduate students work with children to read and review eBooks as an instructional material. After the reading experience with a child, undergraduate students write a paper to document their experiences in areas: 1) initial reaction to the e-books; 2) comparison to regular picture books; 3) value of eBooks as instructional material; 4) role of teacher and/or parent in facilitating use of eBooks; 5) challenges, issues and concerns; and 6) lessons learned from the experience.


Core Propositions: 1, 2, 3, 4
Florida EAPs: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12


Animated or Talking Books
Instructional Strategy

To demonstrate the potential of PowerPoint or Moviemaker as a learning tool, undergraduate students create a multimedia project that involves the production of an electronic book based on their own original story appropriate to identified grade level. These animated or talking books includes digital images and illustrations by the students as well as audio of narrating the story.

Example of Student Projects

Exhibit A: Kendal's Honesty
Exhibit B: One Dog Day
Exhibit C: Dripple's Adventure
Exhibit D: Bad to the Bone

Core Propositions: 1, 2, 3, 4
Florida EAPs: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12




Site Design and Development by Danilo M. Baylen
Designing Effective Learning, Teaching and Assessment Strategies
Updated last April 24, 2007