THEA 3290 Costume Design 1
Spring 2004
MWF
Martha Munro 111
Instructor: Alan Yeong
Office Room: Martha Munro 204A
Office Hours:
Costume Shop Hours:
Office Phone # (770) 838-3068 Scene/Costume Shop Phone # (770) 838-3144
Email: ayeong@westga.edu
Course Description:
This class is designed for advance theatre students who are interested in the field of costume design or to those who would like to enhance their theatrical skills. In this course the student will be introduced to the role of costume designer in the design process in which includes play analysis, researching skills, costume period and style, designing problems, rendering and construction skills, organization skills, and an understanding in the principles and elements of design. The course involves class lectures and studio/lab projects. It is hope that by the end of the course the student will achieve greater understanding in costume design for personal growth in this area or as supporting knowledge to other theatrical areas.
Course Objectives:
1. To understand the role of costume designer.
2. To understand and investigate various costume/garment terms and period styles.
3. To explore and develop personal artistic skills/styles and conceptual thinking.
4. To understand basic construction skills.
5. To understand the relationship between the costume designer and costume shop.
6. To establish a foundation for advance costume design courses.
7. To establish an overall appreciation for the design and production of theatrical costumes.
Learning Degree Outcomes:
Required Texts:
Anderson, Barbara and Cletus Costume Design Harcourt Brace College Publishers 2nd ed 1999.
One Act Play or Monologue – TBA (Class handout)
You are
responsible for obtaining a copy of the following plays.
Ibsen, Henrik. A Doll’s House
Pirandello, Luigi. Six Characters in Search of An Author
Johnson, Ben. Volpone
Recommended Texts:
Ingram, Rosemary Costume Designers’ Handbook
Ingram, Rosemary Costume Technician’s Handbook
Strand-Evans,
Katherine Costume
Construction
Course Requirements/Expectations:
1. The student is graded upon personal growth throughout the course.
2. Attendance and class participation will be graded. You are not encouraged to skip any lectures and lab hours.
3. You are allowed one free absences. You are required to support your second or future unexcused absences with valid documentation or with the consent of the instructor. However, the second and future absences will result in grade reduction, 5% of the attendance points per absences.
4. The student is encouraged to observe all individual class project deadlines. Late projects will be penalized one letter grade per day after the deadline unless you have the consent of the instructor.
5. You must supply all class project materials unless otherwise noted.
6. You are responsible to read all course materials before the day of the lecture. Additional supplements will be handed out to you as deemed necessary.
7. The class is divided into three sections: (1) Design lectures, (2) Costume lab, and (3) Rendering/drawing lab. Please check course schedule religiously to avoid confusion.
8. You are required to attend all departmental productions for Spring semester.
9. You are to write two critiques of the production based on principles and elements of costume design in relation to other design areas. The paper is limited to no longer than 3-pages.
10. There will be one pop quiz, portfolio review, midterm and final examination. The final examination is a Project #5, Volpone. Your portfolio review will be comprised of mainly all your class projects and any projects realized or unrealized from other design courses or UWG productions. Emphasis will be given on costume design work samples.
11. The student is encouraged to challenge his or herself and not be intimidated by unfamiliar skills.
12. There is one extra credit opportunity. Details provided below.
****Note: Syllabus schedule is subject to change. It is the student’s responsibility to get the changes.
Department Performance Dates:
Three Postcards Feb. 18 – 21,
Image Plays: New 10 Minutes Plays Apr. 14 – 17,
Grading:
|
Flat
Patterning (10 points each), include paper pattern and muslin
|
30 points |
Grading ScaleA 1700 -- 1481
B 1480 -- 1261 C 1260 -- 1041 D 1040 -- 821 F 820 – 0000 Extra Credit 10% of final grade (Option 1) 5% of final grade (Option 2) |
|
Machine
stitching |
15 points |
|
|
Hand
stitching |
15 points |
|
|
2
critiques (50 points each) |
100 points |
|
|
Midterm |
100 points |
|
|
Finals:
Portfolio Review |
150 points |
|
|
Sketch
Journal |
100 points |
|
|
Attendance,
class participation, pop quiz |
100 points |
|
|
Project
#1 |
50 points |
|
|
Project
#2 |
50 points |
|
|
Project
#3
|
150 points |
|
|
Project
#4
|
370 points |
|
|
Project
#5
|
470 points |
Sketch Journal
Extra credit
project
This project is optional. If you choose to this project you must follow specific guidelines as mentioned below.
Option 1
Option 2
Rendering supplies:
1. Pencils—H, HB, 2B—6B
2. Eraser
3. 4X4 grided paper pad/sketch pad
4. Set of basic transparent/opaque watercolor
5. Prismacolor pencils or other color pencil brands
6. Watercolor brushes—sable brush, don’t get cheap brushes
7. Watercolor paper, 140 pound—Arches or any watercolor paper from Beifang, Strathmore, or Cresent brand (15”X20”)
8. Plastic/metal paint mixing palette
9. Water container
10. Sponges, rags, paper towels for cleaning
11. Optional: watercolor pencils, markers, ink pens, craft paints, gouche, cresent paper, Bristol board and so forth.
Construction supplies:
**** Note: You are welcome to use any costume shop supplies for the class projects. Make sure you have prior permission from the instructor. But the following supplies you must get yourself.
PatternMaker6 supplies:
Please provide personal zip disk for class projects.
THEA 3920 Class Schedule Spring 2004
|
Date |
Lecture |
Assign |
Due |
|
W 01/07 |
Course introduction |
Read pg.94--106 |
|
|
F 01/09 |
Drawing lab: Figure drawing |
Read Chap.1 |
|
|
M 01/12 |
What Is Costumes? Role of costume designer & Function of costumes |
Read pg.106—133 Project #1 |
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W 01/14 |
Principles of design |
|
|
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F 01/16 |
Elements of design |
Read Chap.2 Project #2 |
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M 01/19 |
MLK Day |
||
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W 01/21 |
Design process – script analysis, director/designer conference, research, developing the design |
Read Chap.3 |
|
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F 01/23 |
Design process—Refining and executing the designs Discuss & present Project #1 |
|
Project #1 |
|
M 01/26 |
Tour costume shop and field trip to fabric store & the wonderful world of fabrics |
Read Chap.5 Project #3 |
|
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W 01/28 |
Color Control Note: Please bring rendering supplies |
|
|
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F 01/30 |
Discuss & present Project #2 Rendering techniques: Figure drawing, bring supplies |
Read Chap.8 |
Project #2 |
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M 02/02 |
Fabric |
Read Chap. 9 |
|
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W 02/04 |
Lab: Hand stitching |
Read Chap. 6 |
|
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F 02/06 |
Rendering techniques: Figure drawing, bring supplies Discuss A Doll’s House |
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M 02/09 |
Costume Design Portfolio |
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W 02/11 |
Lab: Machine stitching Discuss A Doll’s House |
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F 02/13 |
Rendering techniques |
|
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M 02/16 |
Discuss & present A Doll’s House |
|
Project #3 |
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W 02/18 |
Figure Drawing: Bring drawing supplies |
3 Postcards opening night |
|
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F 02/20 |
Rendering techniques: Dry medium, bring supplies, class demo |
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M 02/23 |
Discuss 3 Postcards |
Project #4 |
Critique #1 |
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W 02/25 |
Midterm Review |
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F 02/27 |
Midterm |
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M 03/01 |
Discuss Six characters |
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W 03/03 |
Lab: Flat patterning: Basic bodice (Half scale) |
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F 03/05 |
Rendering techniques |
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M 03/08 |
Discuss Six characters |
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W 03/10 |
Lab: Flat Patterning: Sleeves (Half scale) |
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F 03/12 |
Rendering techniques |
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M 03/15 |
Presentation: Six characters |
|
Project #4 |
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W 03/17 |
Lab: Flat Patterning: Skirt (Half scale) |
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F 03/19 |
Rendering techniques |
Project #5 |
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