This course provides students with basic skills and insight to support running an esports tournament event in addition to exposure to the numerous career paths and skills within the esports industry. Students will become oriented with the esports ecosystem and job families therein, including: Game Publishing, Tournament & League Operation, Live Production, Event Management, Broadcast Distribution, On-Air Talent, Team Organization, Sponsorship & Marketing, Community & Social Management. In addition, students will learn the basic terminology across these functions and skills related to networking and self-marketing used within the game development and esports industry. A team project allows students to design and execute their own esports online tournament event incorporating lessons learned during the course.

Lecture Hours: 3.00 Lab Hours: 3.00Total Hours: 6.00


Spring 2021 Semester
Course Title Instructor Campus Section Syllabus
Fundamentals of Esports Todd Harris Middle 1 Syllabus via Concourse External Resource