two video game controllers

Gaming Pathway

This interdisciplinary program gives students the ability to understand the processes and creativity that go into developing a game, while also inspiring future developments in new entertainment forms still not created.

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Plan Your Degree

Disclaimer: This program map is intended ONLY as a guide for students to plan their course of study. It does NOT replace any information in the Undergraduate Catalog, which is the official guide for completing degree requirements.

Term 1: Fall

Credit Name Credit Hours
C1: ENGL 1101

English Composition I

3
A: THEA 1100

Theatre Appreciation

3
I: THEA 2050

Self-Staging: Oral Communication in Daily Life

3
T: CS 1300

(Recommendation) Introduction to Computing

3
M: MATH 1001

Quantitative Skills and Reasoning

3

Milestones:

  • Complete ENGL 1101 with a C or better
  • Complete THEA 1101 and CS 1300

Term 2: Spring

Credit Name Credit Hours
C2: ENGL 1102

English Composition II

3
F: XIDS 2000

Introduction to Interdisciplinary Studies

3
F: ART 1006

Design I (2D)

3
P: POLS 1101

American Government

3

I: Institutional Option

2

Milestones:

  • Complete ENGL 1102 with a C or better
  • Complete XIDS 2000

 

15 Fall Credit Hours + 14 Spring Credit Hours = 29 Credit Hours

Term 1: Fall

Credit Name Credit Hours
P: HIST 2112

US History II (since 1865)

3
F: THEA 2291 OR 2292

Developing a Character or Contemporary Scene Study

3

A: Arts, Humanities, Ethics

3

T: Non-lab Science

3

S: Social Science

3

Term 2: Spring

Credit Name Credit Hours
F: THEA 2100

Play Analysis

3
F: CS 1301

Computer Science I

4
F: ART 1009

Design II (3D)

3

S: HIST 1111 OR 1112

World History

3

T: Non-Lab Science

3

 

15 Fall Credit Hours + 16 Spring Credit Hours = 31 Credit Hours

Additional Information:

  • 3000-4000 level courses in ART, COMP/CS, and THEA may be on a 2-year course rotation. Please consult with faculty mentors and advisors when registering for courses.

Term 1: Fall

Credit Name Credit Hours
COMP 3350

Game Development I

3
THEA 3215 

Lighting Design

3
ART 3550

Intro to Digital & Sequential Arts

3
XIDS 3000

Interdisciplinary Methods

3
Elective

3000-4000 level Elective in ART or CS/COMP or THEA

3

Milestone:

  • XIDS 3000 requires a grade of C or Better

Term 2: Spring

Credit Name Credit Hours
COMP 4350

Game Development II

3
THEA 3415

Playwriting I: Devised Theatre

3
ART 3551 

Animation Studio

3
F: COMP 2320

Principles of Programming

3
Elective

Elective in ART or CS/COMP or THEA

3

Milestone:

  • Complete Core Curriculum

 

15 Fall Credit Hours + 15 Spring Credit Hours = 30 Credit Hours

Term 1: Fall

Credit Name Credit Hours
THEA 4415

Playwriting II

3
COMP 3600 

User-Centric Computing I

3
ART 3552

Intermediate Digital & Sequential Arts

3
Elective

Elective in ART or CS/COMP or THEA

3
Elective

Elective in ART or CS/COMP or THEA

3

Milestone:

  • Internship completed in the summer of their Junior year or at any time in their senior year

Term 2: Spring

Credit Name Credit Hours
XIDS 4000

Interdisciplinary Capstone

3
Elective

Elective in ART or CS/COMP or THEA

3
Elective

Elective in ART or CS/COMP or THEA

3
Elective

Elective in ART or CS/COMP or THEA

3
Elective

3000-4000 Level Elective in ART or CS/COMP or THEA

3

Milestone:

  • XIDS 4000 Interdisciplinary Capstone

 

15 Fall Credit Hours + 15 Spring Credit Hours = 30 Credit Hours

Careers

woman developing a video game

Career Opportunities

This degree can help you get work as the following:

  • Gaming Design & Programming
  • Animation
  • Acting for Video Games
  • Voice Overs
  • Level Designer
  • Sound Engineer
  • Sound Designer
  • Game Producer
  • Project Manager

Requirements

african american female student sitting on a bench

Degree Requirements

IDS MAJORS

All IDS majors complete an XIDS course sequence through which they learn interdisciplinary concepts and method, culminating with a capstone project that reflects their intellectual and career interests:

  • XIDS 2000 - Introduction to Interdisciplinary Studies
  • XIDS 3000 - Interdisciplinary Methods
  • XIDS 4000 - Interdisciplinary Capstone

Pathway requirements

Pathway Requirements

  • XIDS 2000
  • ART 1006: Design 1 (2D)
  • ART  1009: Design II
  • CS 1301: Computer Science I
  • COMP 2320: Principles of Programming
  • THEA 2100: Play Analysis
  • THEA 2291: Developing a Character OR THEA 2292: Contemporary Scene Study
  • COMP 3350: Game Dev. I
  • COMP 4350: Game Dev. II
  • COMP 3600: User-Centric Computing I
  • THEA 3215: Lighting Design
  • THEA 3415: Playwriting I: Devised Theatre
  • THEA 4415: Playwriting II
  • XIDS 3000: Interdisciplinary Methods
  • XIDS 4000: Interdisciplinary Capstone

Required Discipline 3 Courses:

  • ART 3550: Intro to Digital and Sequential Arts
  • ART 3551: Animation Studio
  • ART 3552: Interm. Digital and Sequential Arts

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