two video game controllers

Gaming Pathway

This interdisciplinary program gives students the ability to understand the processes and creativity that go into developing a game, while also inspiring future developments in new entertainment forms still not created.

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Plan Your Degree

Disclaimer: This program map is intended ONLY as a guide for students to plan their course of study. It does NOT replace any information in the Undergraduate Catalog, which is the official guide for completing degree requirements.

Term 1: Fall

Credit Name Credit Hours
C1: ENGL 1101

English Composition I

3
A: THEA 1100

Theatre Appreciation

3
I: THEA 2050

Self-Staging: Oral Communication in Daily Life

3
T: CS 1300

(Recommendation) Introduction to Computing

3
M: MATH 1001

Quantitative Skills and Reasoning

3

Milestones:

  • Complete ENGL 1101 with a C or better
  • Complete THEA 1101 and CS 1300

Term 2: Spring

Credit Name Credit Hours
C2: ENGL 1102

English Composition II

3
F: XIDS 2000

Introduction to Interdisciplinary Studies

3
F: ART 1006

Design I (2D)

3
P: POLS 1101

American Government

3

I: Institutional Option

2

Milestones:

  • Complete ENGL 1102 with a C or better
  • Complete XIDS 2000

 

15 Fall Credit Hours + 14 Spring Credit Hours = 29 Credit Hours

Term 1: Fall

Credit Name Credit Hours
P: HIST 2112

US History II (since 1865)

3
F: THEA 2291 OR 2292

Developing a Character or Contemporary Scene Study

3

A: Humanities

3

T: Non-lab Science

3

S: Social Science

3

Term 2: Spring

Credit Name Credit Hours
F: THEA 2100

Play Analysis

3
F: CS 1301

Computer Science I

4
F: ART 1009

Design II (3D)

3

S: HIST 1111 OR 1112

World History

3

T: Non-Lab Science

3

 

15 Fall Credit Hours + 16 Spring Credit Hours = 31 Credit Hours

Additional Information:

  • 3000-4000 level courses in ART, COMP/CS, and THEA may be on a 2-year course rotation. Please consult with faculty mentors and advisors when registering for courses.

Term 1: Fall

Credit Name Credit Hours
COMP 3350

Game Development I

3
THEA 3215 

Lighting Design

3
ART 3550

Intro to Digital & Sequential Arts

3
XIDS 3000

Interdisciplinary Methods

3
Elective

3000-4000 level Elective in ART or CS/COMP or THEA

3

Milestone:

  • XIDS 3000 requires a grade of C or Better

Term 2: Spring

Credit Name Credit Hours
COMP 4350

Game Development II

3
THEA 3415

Playwriting I: Devised Theatre

3
ART 3551 

Animation Studio

3
F: COMP 2320

Principles of Programming

3
Elective

Elective in ART or CS/COMP or THEA

3

Milestone:

  • Complete Core Curriculum

 

15 Fall Credit Hours + 15 Spring Credit Hours = 30 Credit Hours

Term 1: Fall

Credit Name Credit Hours
THEA 4415

Playwriting II

3
COMP 3600 

User-Centric Computing I

3
ART 3552

Intermediate Digital & Sequential Arts

3
Elective

Elective in ART or CS/COMP or THEA

3
Elective

Elective in ART or CS/COMP or THEA

3

Milestone:

  • Internship completed in the summer of their Junior year or at any time in their senior year

Term 2: Spring

Credit Name Credit Hours
XIDS 4000

Interdisciplinary Capstone

3
Elective

Elective in ART or CS/COMP or THEA

3
Elective

Elective in ART or CS/COMP or THEA

3
Elective

Elective in ART or CS/COMP or THEA

3
Elective

3000-4000 Level Elective in ART or CS/COMP or THEA

3

Milestone:

  • XIDS 4000 Interdisciplinary Capstone

 

15 Fall Credit Hours + 15 Spring Credit Hours = 30 Credit Hours

Crush Your Course

First Year:

  • Make sure to take XIDS 2000: Introduction to Interdisciplinary Studies to start your intellectual, boundary-crossing journey!
  • Discover your interests in your core classes. These can help you establish your disciplines.

Middle Years:

  • Work with your IDS professors in XIDS 3000 to establish your degree plan, including identifying your complex problem and exploring how and what disciplines can help inform your inquiry.

Last Year:

  • This is the time for your XIDS capstone! Make sure you have 9 hours of 3000-4000-level coursework for each of your two disciplines!

Find Your Place

First Year:

Middle Years:

  • Attend UWG Scholars’ Day.
  • Check out what university associations and community organizations relate to your disciplines.

Last Year:

  • Hone your leadership skills by mentoring new IDS majors!
  • Consider running for an officer position in a student organization.

Broaden Your Perspectives

First Year:

Middle Years:

Last Year:

Connect Off-Campus

First Year:

  • Visit Wolves Vote to learn about the voting process and registration.
  • Consider volunteering for a campaign or organization in your community.

Middle Years:

  • Complete an internship in your field.
  • Consider a summer or part-time job.
  • Ask your department about networking opportunities with alumni.

Last Year:

  • Ask for advice from professionals in your field of interest.
  • Explore career shadowing opportunities.

Take Care of Yourself

First Year:

Middle Years:

Last Year:

Pave Your Path

First Year:

Middle Years:

  • Draft your resume and attend a resume blitz.
  • Learn about how to network on social media and update your Handshake profile.
  • Draft your personal statement.
  • Visit the graduate school to find out about graduate programs and admission requirements.

Last Year:

  • Request references from professors and supervisors.
  • Draft your resume cover letter and personal statement and revise it with career services.
  • Attend business fairs and career fairs at UWG and across the state.
  • Attend an interview workshop.
  • Apply for graduate programs.

Careers

woman developing a video game

Career Opportunities

This degree can help you get work as the following:

  • Gaming Design & Programming
  • Animation
  • Acting for Video Games
  • Voice Overs
  • Level Designer
  • Sound Engineer
  • Sound Designer
  • Game Producer
  • Project Manager

Requirements

african american female student sitting on a bench

Degree Requirements

IDS MAJORS

All IDS majors complete an XIDS course sequence through which they learn interdisciplinary concepts and method, culminating with a capstone project that reflects their intellectual and career interests:

  • XIDS 2000 - Introduction to Interdisciplinary Studies
  • XIDS 3000 - Interdisciplinary Methods
  • XIDS 4000 - Interdisciplinary Capstone

Pathway requirements

Pathway Requirements

  • XIDS 2000
  • ART 1006: Design 1 (2D)
  • ART  1009: Design II
  • CS 1301: Computer Science I
  • COMP 2320: Principles of Programming
  • THEA 2100: Play Analysis
  • THEA 2291: Developing a Character OR THEA 2292: Contemporary Scene Study
  • COMP 3350: Game Dev. I
  • COMP 4350: Game Dev. II
  • COMP 3600: User-Centric Computing I
  • THEA 3215: Lighting Design
  • THEA 3415: Playwriting I: Devised Theatre
  • THEA 4415: Playwriting II
  • XIDS 3000: Interdisciplinary Methods
  • XIDS 4000: Interdisciplinary Capstone

Required Discipline 3 Courses:

  • ART 3550: Intro to Digital and Sequential Arts
  • ART 3551: Animation Studio
  • ART 3552: Interm. Digital and Sequential Arts

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Don't forget to check out Wolf Watch to explore degree requirements!